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Donchitos

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Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

72 indexed · 72 Featured · 21,463 stars · avg score 97
Prolific Quality

Categories

Indexed Skills (72)

AI & Automation Featured

adopt

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

architecture-decision

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

architecture-review

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

art-bible

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

asset-audit

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

asset-spec

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

21,463 Updated 3 weeks ago
Donchitos
Data & Documents Featured

balance-check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

brainstorm

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

21,463 Updated 3 weeks ago
Donchitos
Data & Documents Featured

bug-report

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

bug-triage

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

changelog

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

21,463 Updated 3 weeks ago
Donchitos
Code & Development Featured

code-review

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

consistency-check

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

content-audit

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

create-architecture

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

create-control-manifest

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

create-epics

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

create-stories

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

day-one-patch

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

design-review

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

21,463 Updated 3 weeks ago
Donchitos
Web & Frontend Featured

design-system

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

dev-story

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

estimate

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

gate-check

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

help

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

hotfix

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

launch-checklist

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

localize

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

map-systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

milestone-review

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

onboard

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

patch-notes

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

perf-profile

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

21,463 Updated 3 weeks ago
Donchitos
Data & Documents Featured

playtest-report

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

project-stage-detect

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

21,463 Updated 3 weeks ago
Donchitos
Web & Frontend Featured

propagate-design-change

When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

prototype

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

21,463 Updated 3 weeks ago
Donchitos
Testing & QA Featured

qa-plan

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.

21,463 Updated 3 weeks ago
Donchitos
Web & Frontend Featured

quick-design

Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

regression-suite

Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

release-checklist

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

retrospective

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

21,463 Updated 3 weeks ago
Donchitos
Data & Documents Featured

reverse-document

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

review-all-gdds

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

scope-check

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

security-audit

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

setup-engine

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

skill-improve

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

21,463 Updated 3 weeks ago
Donchitos
Testing & QA Featured

skill-test

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

smoke-check

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

soak-test

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

sprint-plan

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

sprint-status

Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

start

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

story-done

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

story-readiness

Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

team-audio

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

team-combat

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

team-level

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

team-live-ops

Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

team-narrative

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

team-polish

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

21,463 Updated 3 weeks ago
Donchitos
Testing & QA Featured

team-qa

Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

team-release

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

21,463 Updated 3 weeks ago
Donchitos
Web & Frontend Featured

team-ui

Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

tech-debt

Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.

21,463 Updated 3 weeks ago
Donchitos
Code & Development Featured

test-evidence-review

Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

test-flakiness

Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.

21,463 Updated 3 weeks ago
Donchitos
Testing & QA Featured

test-helpers

Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.

21,463 Updated 3 weeks ago
Donchitos
AI & Automation Featured

test-setup

Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.

21,463 Updated 3 weeks ago
Donchitos
Web & Frontend Featured

ux-design

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

21,463 Updated 3 weeks ago
Donchitos
Web & Frontend Featured

ux-review

Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.

21,463 Updated 3 weeks ago
Donchitos

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.