balance-check

Solid

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

Data & Documents 20,555 stars 2999 forks Updated 1 weeks ago MIT

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Quality Score: 97/100

Stars 20%
100
Recency 20%
90
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

## Phase 1: Identify Balance Domain Determine the balance domain from `$ARGUMENTS[0]`: - **Combat** → weapon/ability DPS, time-to-kill, damage type interactions - **Economy** → resource faucets/sinks, acquisition rates, item pricing - **Progression** → XP/power curves, dead zones, power spikes - **Loot** → rarity distribution, pity timers, inventory pressure - **File path given** → load that file directly and infer domain from content If no argument, ask the user which system to check. --- ## Phase 2: Read Data Files Read relevant files from `assets/data/` and `design/balance/` for the identified domain. Note every file read — they will appear in the Data Sources section of the report. --- ## Phase 3: Read Design Document Read the GDD for the system from `design/gdd/` to understand intended design targets, tuning knobs, and expected value ranges. This is the baseline for "correct" behaviour. --- ## Phase 4: Perform Analysis Run domain-specific checks: **Combat balance:** - Calculate DPS for all weapons/abilities at each power tier - Check time-to-kill at each tier - Identify any options that dominate all others (strictly better) - Check if defensive options can create unkillable states - Verify damage type/resistance interactions are balanced **Economy balance:** - Map all resource faucets and sinks with flow rates - Project resource accumulation over time - Check for infinite resource loops - Verify gold sinks scale with gold generation - Check if any items are...

Details

Author
Donchitos
Repository
Donchitos/Claude-Code-Game-Studios
Created
3 months ago
Last Updated
1 weeks ago
Language
Shell
License
MIT

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Code & Development Listed

balance-review

Use when a game has numbers that need checking — difficulty curves, currency flow, gacha rates, progression pacing, grind ratios, or pay-to-win concerns. Not for visual design, narrative, core loop evaluation (use /game-review), or player experience walkthrough (use /player-experience).

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Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.

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playtest-report

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

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