balance-check
SolidAnalyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
Install
Quality Score: 97/100
Skill Content
Details
- Author
- Donchitos
- Repository
- Donchitos/Claude-Code-Game-Studios
- Created
- 3 months ago
- Last Updated
- 1 weeks ago
- Language
- Shell
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
balance-review
Use when a game has numbers that need checking — difficulty curves, currency flow, gacha rates, progression pacing, grind ratios, or pay-to-win concerns. Not for visual design, narrative, core loop evaluation (use /game-review), or player experience walkthrough (use /player-experience).
design-review
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
review-all-gdds
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
content-audit
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.