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Solid

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

AI & Automation 20,555 stars 2999 forks Updated 1 weeks ago MIT

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Quality Score: 97/100

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100
Recency 20%
90
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Guided Onboarding This skill writes one file: `production/review-mode.txt` (review mode config set in Phase 3b). This skill is the entry point for new users. It does NOT assume you have a game idea, an engine preference, or any prior experience. It asks first, then routes you to the right workflow. --- ## Phase 1: Detect Project State Before asking anything, silently gather context so you can tailor your guidance. Do NOT show these results unprompted — they inform your recommendations, not the conversation opener. Check: - **Engine configured?** Read `.claude/docs/technical-preferences.md`. If the Engine field contains `[TO BE CONFIGURED]`, the engine is not set. - **Game concept exists?** Check for `design/gdd/game-concept.md`. - **Source code exists?** Glob for source files in `src/` (`*.gd`, `*.cs`, `*.cpp`, `*.h`, `*.rs`, `*.py`, `*.js`, `*.ts`). - **Prototypes exist?** Check for subdirectories in `prototypes/`. - **Design docs exist?** Count markdown files in `design/gdd/`. - **Production artifacts?** Check for files in `production/sprints/` or `production/milestones/`. Store these findings internally to validate the user's self-assessment and tailor recommendations. --- ## Phase 2: Ask Where the User Is This is the first thing the user sees. Use `AskUserQuestion` with these exact options so the user can click rather than type: - **Prompt**: "Welcome to Claude Code Game Studios! Before I suggest anything, I'd like to understand where you're starting from. Wh...

Details

Author
Donchitos
Repository
Donchitos/Claude-Code-Game-Studios
Created
3 months ago
Last Updated
1 weeks ago
Language
Shell
License
MIT

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