asset-spec

Featured

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

AI & Automation 21,463 stars 3118 forks Updated 3 weeks ago MIT

Install

View on GitHub

Quality Score: 97/100

Stars 20%
100
Recency 20%
90
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

If no argument is provided, check whether `design/assets/asset-manifest.md` exists: - If it exists: read it, find the first context (system/level/character) with any asset at status "Needed" but no spec file written yet, and use `AskUserQuestion`: - Prompt: "The next unspecced context is **[target]**. Generate asset specs for it?" - Options: `[A] Yes — spec [target]` / `[B] Pick a different target` / `[C] Stop here` - If no manifest: fail with: > "Usage: `/asset-spec system:<name>` — e.g., `/asset-spec system:tower-defense` > Or: `/asset-spec level:iron-gate-fortress` / `/asset-spec character:frost-warden` > Run after your art bible and GDDs are approved." --- ## Phase 0: Parse Arguments Extract: - **Target type**: `system`, `level`, or `character` - **Target name**: the name after the colon (normalize to kebab-case) - **Review mode**: `--review [full|lean|solo]` if present **Mode behavior:** - `full` (default): spawn both `art-director` and `technical-artist` in parallel - `lean`: spawn `art-director` only — faster, skips technical constraint pass - `solo`: no agent spawning — main session writes specs from art bible rules alone. Use for simple asset categories or when speed matters more than depth. --- ## Phase 1: Gather Context Read all source material **before** asking the user anything. ### Required reads: - **Art bible**: Read `design/art/art-bible.md` — fail if missing: > "No art bible found. Run `/art-bible` first — asset specs are anchored to the ...

Details

Author
Donchitos
Repository
Donchitos/Claude-Code-Game-Studios
Created
4 months ago
Last Updated
3 weeks ago
Language
Shell
License
MIT

Integrates with

Similar Skills

Semantically similar based on skill content — not just same category