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Yuki001

User

My personal agent skill repository, primarily focused on game development.

11 indexed · 0 Featured · 19 stars · avg score 70
Prolific

Categories

Indexed Skills (11)

Web & Frontend Listed

gat-design

Run the full design pipeline with brainstorm wizard, or add one missing system.

19 Updated today
Yuki001
AI & Automation Listed

gat-plan

Create tasks.md, tech.md, and art-prompts.md for one milestone.

19 Updated today
Yuki001
Data & Documents Listed

gat-implement

Implement one ready task from a milestone tasks.md.

19 Updated today
Yuki001
Data & Documents Listed

gat-milestone

Break the project into milestones and create production/milestone.md plus milestone directories.

19 Updated today
Yuki001
AI & Automation Listed

gat-workflow-start

Inspect the repo state and recommend the next step in the simplified workflow.

19 Updated today
Yuki001
Web & Frontend Listed

animation-shader

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

19 Updated today
Yuki001
AI & Automation Listed

game-architect

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

19 Updated today
Yuki001
Web & Frontend Listed

fceux-lua

Write and run FCEUX Lua scripts for NES ROM automation — screenshots, PPU memory dumps, automated input, code execution tracing, and API discovery. Use when the user wants to automate FCEUX, capture ROM data, dump CHR/nametable/palette, trace code execution, or script NES emulation tasks. Triggers on mentions of FCEUX, Lua scripting for NES, ROM analysis automation, ppu.readbyte, memory.registerexec, gui.savescreenshotas, joypad.set.

0 Updated 2 days ago
Yuki001
Data & Documents Listed

retrodisasm

Disassemble retro ROMs (NES, CHIP-8) into bit-perfect reassemblable assembly with retrodisasm. Use when the user wants to disassemble a ROM, reverse-engineer NES code, inspect ROM internals, batch-process ROMs, verify reassembly, or convert binaries to assembly source.

0 Updated 2 days ago
Yuki001
Code & Development Listed

6502-assembly

Write, read, debug, and optimize 6502 assembly language code. Use this skill whenever the user asks about 6502 assembly, MOS 6502, 6510, 65C02, or 65C816 programming, or is working on projects for the NES, SNES, Commodore 64, Apple II, Atari 2600/8-bit, VIC-20, BBC Micro, or any other 6502-based platform. Also trigger when the user mentions opcodes, addressing modes, zero page, stack operations, or assembly language concepts in the context of 8-bit/retro computing. Covers instruction set, addressing modes, common algorithms (16-bit math, multiplication, division), memory layout, optimization, and platform-specific patterns. Even if the user just says "assembly" in a retro computing context, use this skill.

0 Updated 2 days ago
Yuki001
Code & Development Listed

nes-format

iNES, NES 2.0, and UNIF ROM format reference. Use when reading, writing, parsing, or debugging .nes/.unf ROM files, or handling NES ROM headers.

0 Updated 2 days ago
Yuki001

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.