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game-architectlisted

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
Yuki001/game-dev-skills · ★ 19 · AI & Automation · score 70
Install: claude install-skill Yuki001/game-dev-skills
# Game Architect Skill Game architecture domain knowledge reference. Provides paradigm selection, system design references for game project architecture. > [!NOTE] > This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow. ## Usage Modes ### With Workflow Skill (Recommended) When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin: - **During requirements/spec phases**: Consult the Paradigm Selection Guide and System-Specific References to inform architectural decisions - **During design/planning phases**: Use the Reference Lookup Guide below to read relevant `references/` documents ### Knowledge Mode (Query) When user requests to query knowledge for game architecture, this skill provides a reference lookup guide to relevant `references/` documents based on the task. --- ## Reference Lookup Guide When designing game architecture, read the relevant `references/` documents based on the task: ### Architecture References | When | Read | |------|------| | Always (high-level structure) | `references/macro-design.md` | | Always (core principles) | `references/principles.md` | | Requirement analysis | `references/requirements.md` | | Choosing DDD paradigm | `references/domain-driven-design.md` | | Choosing Data-Driven paradigm | `references/data-driven-design.md` | | Choosing Pro