game-balance-analysislisted
Install: claude install-skill Yuki001/game-dev-skills
# Game Balance Analysis
Design, analyze, and judge game balance through concrete models and player-
facing outcomes. Produce actual values, tables, calculations, tuning options,
or verdicts rather than a general discussion of balance theory.
## Core rules
### Select the balance target
Classify the task before modeling. A request may involve one or more of:
- mathematical relationships between costs, benefits, rates, and outcomes;
- difficulty for an intended audience or skill band;
- progression of player power, challenge, access, and reward timing;
- initial conditions such as turn order, side, spawn, map, or starting stock;
- viability and interaction of multiple strategies;
- comparative value of objects, abilities, characters, or builds;
- actual and perceived fairness.
When targets conflict, state the tradeoff and prioritize the user's intended
experience. Do not silently optimize one balance type at another's expense.
### Model the relevant context
Attach every conclusion to an audience, mode, content set, skill band, build,
time horizon, and version as relevant. Separate confirmed rules/data,
calculated predictions, design assumptions, and unknowns.
### Classify option relationships
Before comparing options, classify the dominant relationship:
- `transitive`: broadly more benefit should carry more cost or disadvantage;
- `intransitive`: value depends on the opposing choice or counter cycle;
- `situational`: value depends on content, state, timing, or frequen