hig-inputs

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Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.

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# Apple HIG: Inputs Check for `.claude/apple-design-context.md` before asking questions. Use existing context and only ask for information not already covered. ## Key Principles ### General 1. **Support multiple input methods.** Touch, pointer, keyboard, pencil, voice, eyes, hands, controllers. Design for the inputs available on each platform. On iPadOS, support both touch and pointer; on macOS, both pointer and keyboard. 2. **Consistent feedback for every input action.** Visible, audible, or haptic response. ### Gestures 3. **Standard gestures must behave consistently.** Tap to activate, swipe to scroll/navigate, pinch to zoom, long press for context menus, drag to move. Don't override system gestures (edge swipes for back, Home, notifications). 4. **Use standard recognizers; keep custom gestures discoverable.** Apple's built-in recognizers handle edge cases and accessibility. If you add non-standard gestures, provide hints or coaching to teach them. ### Apple Pencil 5. **Precision drawing, markup, and selection.** Support pressure, tilt, and hover. Distinguish finger from Pencil when appropriate (finger pans, Pencil draws). 6. **Support Scribble in text fields.** Users expect to write with Pencil in any text input. ### Keyboards 7. **Keyboard shortcuts and full navigation.** Standard shortcuts (Cmd+C/V/Z) plus custom ones visible in the iPadOS Command key overlay. Logical tab order. 8. **Respect the software keyboard.** Adjust layout when keyboard appears. Use...

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Author
sickn33
Repository
sickn33/antigravity-awesome-skills
Created
4 months ago
Last Updated
today
Language
Python
License
MIT

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