hig-technologies
SolidApple HIG guidance for Apple technology integrations: Siri, Apple Pay, HealthKit, HomeKit, ARKit, machine learning, generative AI, iCloud, Sign in with Apple, SharePlay, CarPlay, Game Center, in-app purchase, NFC, Wallet, VoiceOver, Maps, Mac Catalyst, and more. Use when asked about: "Siri integration", "Apple Pay", "HealthKit", "HomeKit", "ARKit", "augmented reality", "machine learning", "generative AI", "iCloud sync", "Sign in with Apple", "SharePlay", "CarPlay", "in-app purchase", "NFC", "VoiceOver", "Maps", "Mac Catalyst". Also use when the user says "how do I integrate Siri," "what are the Apple Pay guidelines," "how should my AR experience work," "how do I use Sign in with Apple," or asks about any Apple framework or service integration. Cross-references: hig-inputs for input methods, hig-components-system for widgets.
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Quality Score: 85/100
Skill Content
Details
- Author
- aiskillstore
- Repository
- aiskillstore/marketplace
- Created
- 5 months ago
- Last Updated
- today
- Language
- Python
- License
- None
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hig-technologies
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
hig-patterns
Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about onboarding flow, user onboarding, app launch, loading state, drag and drop, search pattern, settings design, notifications, modality, multitasking, feedback pattern, haptics, undo redo, file management, data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says how should onboarding work, my app takes too long to load, should I use a modal here, how do I handle errors, when should I ask for permissions, how to show progress, or what's the right way to confirm a delete. Cross-references hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.
hig-inputs
Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial interactions, gyroscope, accelerometer, and nearby interactions. Use when asked about: "gesture design", "Apple Pencil", "keyboard shortcuts", "game controller", "pointer support", "mouse support", "trackpad", "Digital Crown", "eye tracking", "visionOS input", "focus system", "remote control", "gyroscope", "spatial interaction". Also use when the user says "what gestures should I support," "how do I add keyboard shortcuts," "how does input work on Apple TV," "should I support Apple Pencil," or asks about input device handling. Cross-references: hig-components-status, hig-components-system, hig-technologies for VoiceOver and Siri.
hig-patterns
Apple Human Interface Guidelines interaction and UX patterns.
hig-components-system
Apple HIG guidance for system experience components: widgets, live activities, notifications, complications, home screen quick actions, top shelf, watch faces, app clips, and app shortcuts. Use when asked about: "widget design", "live activity", "notification design", "complication", "home screen quick action", "top shelf", "watch face", "app clip", "app shortcut", "system experience". Also use when the user says "how do I design a widget," "what should my notification look like," "how do Live Activities work," "should I make an App Clip," or asks about surfaces outside the main app. Cross-references: hig-components-status for progress in widgets, hig-inputs for interaction patterns, hig-technologies for Siri and system integration.