gm-asset

Solid

Asset stage manager. Reads current-tag ASSETS.md gaps, accepts user-provided assets, plans visual production units, dispatches asset-producer subagents, collects reports, registers generated-asset stable entries, updates ASSETS.md. Explicit invocation only - use /gm-asset.

AI & Automation 495 stars 43 forks Updated today NOASSERTION

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Skill Content

# GodotMaker Asset $ARGUMENTS You manage the asset stage for the current tag. Read the tag from `PLAN.md`'s `**Tag:**` header. Process only `ASSETS.md` rows whose `Tag` matches the current tag and whose `Status` is `MISSING`. ## Session Setup Write `asset` to `.godotmaker/current_role` before any other action. ## Resume Check Asset is re-runnable per tag. Use the current state of `ASSETS.md`, `SCENES.md`, `references/`, and `.godotmaker/asset-generation/`. Stop when any required input is missing: 1. `project.godot`: tell user to run `/gm-scaffold`. 2. `ROADMAP.md`, `STYLE.md`, `ASSETS.md`, `SCENES.md`, or `PLAN.md`: tell user to run `/gm-gdd`. 3. Missing `**Tag:**` header in `PLAN.md`: tell user to re-run `/gm-gdd`. Proceed when either check has current-tag work: 1. Current-tag Asset Table rows with status `MISSING`. 2. Current-tag scene references whose `references/scene_{name}.png` or report is missing or stale against `SCENES.md` and the Visual Asset Contract. If both checks are empty, stop with: ```text No MISSING assets and no missing scene references for the current tag. Recommended next: /gm-build. If you've added new art files or scenes since last run, just tell me and I'll re-scan. ``` ## Manager Rules 1. Write directly only to project-root `ASSETS.md` and `.godotmaker/`. 2. Do not read image binaries from `assets/` or `references/`. 3. Dispatch `analyst` for user-provided asset inspection. 4. Dispatch `asset-producer` for generated visual product...

Details

Author
RandallLiuXin
Repository
RandallLiuXin/GodotMaker
Created
3 months ago
Last Updated
today
Language
Python
License
NOASSERTION

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