← All creators

csonic0926

User

Autonomous whole-game operator backed by specialist Game AI Factories for product direction, gameplay, story, assets, and sound—built around accepted playable baselines and gameplay-first delivery.

13 indexed · 0 Featured · 0 stars · avg score 60
Prolific

Categories

Indexed Skills (13)

AI & Automation Listed

studio-gameplay-decision-card-reviewer

Fresh final Factory-compliance audit of one exact pending Studio Gameplay Decision Card. Use only when delegated by game-studio-factory after required system/stage reviews and before semantic alignment and human presentation; it rejects thin click/dialogue designs, missing causal gameplay, scope or red-line breaches, incomplete gates, and false completion claims without taking the human verdict.

0 Updated 5 days ago
csonic0926
Code & Development Listed

studio-player-facing-interaction-reviewer

Fresh pre-production player-perspective review of one exact Player-Facing Interaction Contract. Use before the final Studio Gameplay Decision Card review; it rejects prose-only, popup/dialogue-only, invisible, non-interactive, stale, or untestable gameplay designs without claiming that runtime evidence passed.

0 Updated 5 days ago
csonic0926
AI & Automation Listed

studio-semantic-alignment-reviewer

Fresh Studio-internal review of one material user-input to candidate-output transition. Use only when delegated by game-studio-factory; it detects authority amnesia, unsupported claim promotion, semantic proxies, avoidable human questions, scope drift, and pending-card misalignment without taking product or gameplay authority.

0 Updated 5 days ago
csonic0926
AI & Automation Listed

gameplay-factory

Create or continue gameplay work with continuous primary-agent authorship, tool-owned checkpoints and independent boundary reviews. Resolve project state first; preserve existing CLI and historical formats.

0 Updated 5 days ago
csonic0926
Code & Development Listed

idea-factory

Create or continue idea work with continuous primary-agent authorship, tool-owned checkpoints and independent boundary reviews. Resolve project state first; preserve existing CLI and historical formats.

0 Updated 5 days ago
csonic0926
AI & Automation Listed

game-story-factory

Create or continue story work with continuous primary-agent authorship, tool-owned checkpoints and independent boundary reviews. Resolve project state first; preserve existing CLI and historical formats.

0 Updated 5 days ago
csonic0926
AI & Automation Listed

game-studio-factory

Operate the whole game from an Accepted Playable Baseline with explicit acceptance and regression. Resolve project state first; preserve existing CLI and historical formats.

0 Updated 5 days ago
csonic0926
AI & Automation Listed

init-game-ai-factory

Compatibility alias for initializing a game repo with the renamed Game Studio Factory. Use for existing prompts or repos that still say Game AI Factory or design/AI_FACTORY.local.md; new calls should prefer init-game-studio-factory.

0 Updated 5 days ago
csonic0926
AI & Automation Listed

init-game-studio-factory

Connect or relink the current game repository to a cloned Game Studio Factory checkout. Use before the first Studio or specialist Game AI Factory call, or when design/STUDIO_FACTORY.local.md is missing. Preserves existing repo instructions and supports legacy Game AI Factory links.

0 Updated 5 days ago
csonic0926
Web & Frontend Listed

factory-design-completeness-reviewer

Independently review one exact complete Factory v2 design against every applicable Factory/project requirement, feasibility and complete human decision surface. Fresh non-author context; no first-pass peer conclusions.

0 Updated 5 days ago
csonic0926
Code & Development Listed

factory-design-intent-reviewer

Independently review one exact complete Factory v2 design for user intent, product/player causality, narrative emotion, voice and semantic fidelity. Fresh non-author context; never read first-pass peer conclusions or issue USER verdicts.

0 Updated 5 days ago
csonic0926
API & Backend Listed

studio-blind-player-observer

Perform Phase A of the Studio blind player-perspective gate using only an exact build/start state, legitimate prior knowledge, normal controls, and player-facing screen/audio. Never read the Card, interaction contract, state ledger, tests, code, or author explanation before freezing the observation record.

0 Updated 5 days ago
csonic0926
Code & Development Listed

studio-player-facing-evidence-comparison-reviewer

Perform Phase B of the Studio player-facing evidence gate after an immutable blind observation. Freshly compare what the observer actually saw with the exact interaction contract, Decision Card, Studio system, and runtime evidence without rewriting missing observations from design prose.

0 Updated 5 days ago
csonic0926

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.