software-design-philosophy
SolidManage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex", "shallow class", "complexity budget", "strategic vs tactical", "deep module", "information leakage", or "pass-through method". Also trigger when reviewing interface designs for simplicity, evaluating whether an abstraction is pulling its weight, or choosing between general-purpose and special-purpose approaches. Covers deep vs shallow modules, red flags for complexity, and comments as design documentation. For code quality, see clean-code. For boundaries, see clean-architecture.
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Quality Score: 96/100
Skill Content
Details
- Author
- wondelai
- Repository
- wondelai/skills
- Created
- 4 months ago
- Last Updated
- yesterday
- Language
- Shell
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
software-design-philosophy
Software design philosophy guide based on John Ousterhout's "A Philosophy of Software Design." Use this skill during: code reviews, architecture discussions, API design, module decomposition decisions, refactoring guidance, complexity analysis, naming and commenting improvements, error handling strategy design. Trigger when the user mentions "code is too complex", "how to split modules", "interface design", "reduce coupling", "deep/shallow modules", "information leakage", "error handling", "code readability", "design philosophy", "pull complexity down", "define errors out of existence", or similar topics. Also trigger for any code review where design quality feedback is requested.
clean-architecture
Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters", "hexagonal architecture", "use case boundary", "onion architecture", "screaming architecture", or "framework independence". Also trigger when decoupling business logic from databases or frameworks, defining module boundaries, or debating where to put business rules. Covers component principles, boundaries, and SOLID. For code quality, see clean-code. For domain modeling, see domain-driven-design.
software-design
Software design principles, patterns, and architecture from SOLID through distributed systems. Covers the five SOLID principles with violations and fixes, DRY/KISS/YAGNI heuristics, separation of concerns, 12 GoF design patterns organized by intent (creational, structural, behavioral), architectural patterns (MVC, MVP, MVVM, layered, hexagonal, microservices, event-driven), coupling and cohesion metrics, dependency injection, and the design decision framework for choosing between competing approaches. Use when making design decisions, reviewing architecture, refactoring code, or teaching software engineering principles.