vibegame-start
FeaturedResume a VibeGame orchestrator session after vibegame start. Use at the beginning of a Claude or Codex session to inspect team runtime state, repair missing persistent members, load goal and GDD context, inspect tasks, and ask the user what to do next.
Install
Quality Score: 88/100
Skill Content
Details
- Author
- tettethu
- Repository
- tettethu/VibeGame
- Created
- 1 months ago
- Last Updated
- today
- Language
- Python
- License
- Apache-2.0
Similar Skills
Semantically similar based on skill content — not just same category
vibegame-build
Run VibeGame's standard end-to-end game development workflow with reviewer gates. Use when the user wants to create a game from zero or evolve an existing game across multiple stages.
vibe-workflow
Complete 5-step workflow to build an MVP from idea to launch. Use when the user wants to start a new project from scratch, go through the full workflow, or says "help me build an MVP", "start new project", or "vibe coding workflow".
vibe-init
Onboards an existing or legacy codebase into the vibe-* skills framework. Reads actual source files, infers architecture and patterns, generates the full vibe/ folder so vibe-add-feature, vibe-fix-bug, vibe-review, and all vibe-* skills work immediately. Triggers on "vibe-init", "onboard this project", "init the vibe folder", "set up vibe for this project", "this is a legacy project", "retrofit this codebase", "I want to use vibe skills on an existing project", "add vibe to this repo", "the vibe folder doesn't exist", "can we use vibe skills here". Always use when the user has an existing codebase with no vibe/ folder and wants to use any vibe-* skill — even without the exact trigger phrases. Single agent session — reads everything, generates everything, no staged checkpoints. Produces CLAUDE.md and full vibe/ folder grounded in actual code. SPEC.md marked PROVISIONAL — verify before first vibe-review run. DECISIONS.md starts from today — all prior decisions untracked by design.