balance-check

Solid

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

Data & Documents 85 stars 8 forks Updated 1 months ago MIT

Install

View on GitHub

Quality Score: 87/100

Stars 20%
64
Recency 20%
75
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

## Phase 1: Identify Balance Domain Determine the balance domain from `$ARGUMENTS`: - **Combat** → weapon/ability DPS, time-to-kill, damage type interactions - **Economy** → resource faucets/sinks, acquisition rates, item pricing - **Progression** → XP/power curves, dead zones, power spikes - **Loot** → rarity distribution, pity timers, inventory pressure - **File path given** → load that file directly and infer domain from content If no argument, use `question`: - "Which system should I check for balance?" - Options: `[A] Combat balance` / `[B] Economy balance` / `[C] Progression balance` / `[D] Loot balance` --- ## Phase 2: Gather Context Run these in parallel using Glob/Grep: ``` Glob pattern="assets/data/**/*.json" → find all data files Glob pattern="assets/data/**/*.tres" → find Godot resource data files Grep pattern="balance" path="design/gdd/" → find relevant GDDs Glob pattern="design/balance/**/*.md" → find previous balance reports ``` - Read the GDD for the identified domain from `design/gdd/` - Read all relevant data files from `assets/data/` - Extract intended design targets, tuning knobs, and expected value ranges from the GDD --- ## Phase 3: Delegate Expert Analysis Spawn specialist agents via Task in **parallel** for the identified domain. Pass the full GDD content and data file content to each agent. ### Combat balance → spawn `systems-designer` Ask them to: - Calculate DPS for all weapons/abilities at each power tier - Check time-to-kill at each ti...

Details

Author
striderZA
Repository
striderZA/OpenCodeGameStudios
Created
4 months ago
Last Updated
1 months ago
Language
JavaScript
License
MIT

Similar Skills

Semantically similar based on skill content — not just same category

AI & Automation Listed

balance-check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

1 Updated 1 months ago
NITISH-R-G
Web & Frontend Listed

game-balance-analysis

Specialized in game numerical design, this skill designs first-pass game balance values, diagnoses and tunes existing systems, and evaluates balance proposals by building and running executable models, simulators, parameter sweeps, and evidence checks. Use for combat, progression, economies, items/builds, PvP/metagames, and random rewards when the task requires concrete numbers or a supported verdict. Do not use for broad qualitative game-design critique without a numeric or systemic balance decision.

68 Updated 2 weeks ago
Yuki001
AI & Automation Listed

balance-tuning

Reviews and tunes game balance across difficulty and progression curves, session pacing, option or strategy trade-offs, and reward economies. Use when players report that a game is too hard, easy, short, long, or grindy; a weapon, upgrade, or strategy dominates; damage, health, spawn, drop, price, or progression values need tuning; or a requested pre-release balance pass has not been validated. Establishes the target experience, measures the relevant model, and reports or applies specific number changes with before-and-after evidence.

7 Updated 4 days ago
NEXPACE-Limited