art-generate
FeaturedGenerates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates sprites with correct dimensions/palette/layers, exports PNGs. Run after /asset-spec has produced specs and /art-bible exists.
Install
Quality Score: 91/100
Skill Content
Details
- Author
- striderZA
- Repository
- striderZA/OpenCodeGameStudios
- Created
- 2 months ago
- Last Updated
- 4 days ago
- Language
- JavaScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
asset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
asset-creator
Generate consistent pixel art game assets using AI image generation + meta-prompting for style lock + HSL chroma-key background removal. Produces transparent PNGs ready for PixiJS, Phaser, or any 2D game engine. Use when building pixel art games, creating game sprites, generating isometric assets, making character sprites, or when user says "create asset", "generate sprite", "make game art", "pixel art asset", or "에셋 만들어".
artgen-scaffold
Docs-only guidance for turning a bounded 2D asset request into a reusable brief, provider-neutral generation prompt, versioned output plan, manual checks, and copy-ready handoff. Use for sprites, animation frames, tiles, icons, UI elements, and simple props; do not use it to claim that image generation or asset processing has occurred.