debug-hub
SolidEvidence-first debugging WITH MCP tools. Use when debug_hub MCP server is available. Inject log calls, collect via HTTP API (port 39200), analyze through MCP tools, clean up when done. If debug_hub MCP is unavailable, use `debug` skill (bundled Python collector) instead.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- rexleimo
- Repository
- rexleimo/aios
- Created
- 6 months ago
- Last Updated
- today
- Language
- JavaScript
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
debug-log-server
Use a dev-only local debug log collector, client/Node logging helpers, and poll/analyze commands to debug browser, dashboard, iframe, API, and startup flows.
mcp-driver
Runtime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering). Escalation trigger: a task has failed 2+ times through the headless path (headless-build, gdunit-driver), or the issue is inherently runtime-only (visual glitches, input not responding, physics behaving unexpectedly at runtime). DO NOT use for: syntax/compile errors (use headless-build), unit test failures (use gdunit-driver), API lookups (use godot-api). Requires: godot-mcp MCP server registered as "godot" (@coding-solo/godot-mcp).