mcp-driverlisted
Install: claude install-skill RandallLiuXin/GodotMaker
# MCP Driver — Runtime Debug & Inspection
$ARGUMENTS
## When to use this skill
MCP is the **upgrade path** when faster tools hit a wall. The fast loop handles most issues:
| Problem type | Fast path (no MCP) |
|---|---|
| Syntax / parse error | headless-build |
| Unit test failure | gdunit-driver |
| API lookup | godot-api |
Escalate to MCP when:
- **Compile-pass / runtime-fail** — headless-build says OK but something is wrong when the game actually runs
- **Test-pass / behavior-wrong** — unit tests pass but the game does not behave correctly in practice
- **Visual issue** — screen is black, sprites missing, z-order wrong, camera not following
- **Input not working** — keys/mouse/gamepad produce no response at runtime
- **Physics misbehavior at runtime** — objects pass through each other, wrong gravity, jittery movement
- **Need live state** — want to see the actual node tree, console output, or runtime errors
- **Repeated headless failure** — a fix has been attempted 2+ times via headless path without success
If none of these apply, use the fast path skill instead.
## Debug-fix loop (overview)
When you escalate to MCP, follow this loop. Max **3 iterations** before asking the user for help.
```
1. RUN — run_project (optionally with a specific scene)
2. CAPTURE — get_debug_output → collect errors, warnings, prints
3. ANALYZE — parse output, identify root cause
4. FIX — modify code / scene / config to address the issue
5. VERIFY — stop_project → run_proj