pneuma-mode-maker
SolidPneuma Mode Maker workspace guidelines. Use for ANY task in this workspace: creating modes, editing manifest.ts, pneuma-mode.ts, viewer components, skill prompts, seed files, publishing, forking, or any mode package development. This skill defines the ModeManifest reference, ViewerContract patterns, and publishing workflow. Consult before your first edit in a new conversation.
Install
Quality Score: 87/100
Skill Content
Details
- Author
- pandazki
- Repository
- pandazki/pneuma-skills
- Created
- 3 months ago
- Last Updated
- today
- Language
- TypeScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
create-mode
Author a new Pneuma mode end-to-end — manifest + viewer + skill + seed + showcase. Use this skill whenever the user says they want to create a new mode, fork an existing one for a different domain, scaffold mode files, design a new viewer, or asks "how should I build a mode for X". Walks the user through a discovery interview, produces a design brief that names every key choice (Source kind, ViewerAddress vocabulary, action space, seed strategy, external integrations, evolution directive), and only then generates the directory skeleton. Encodes the practice rules pulled from webcraft / slide / diagram / illustrate / remotion / kami. Pneuma Skills project only; Claude Code only.
pneuma-doc
Pneuma Doc Mode workspace guidelines. Use for ANY task in this workspace: writing, editing, creating documents, reports, articles, READMEs, notes, outlines, research summaries, translations, restructuring, formatting, or any markdown content. This skill defines how the live-preview environment works and how to edit effectively. Consult before your first edit in a new conversation.
pneuma-modename
TODO: Describe what this mode's agent does and when it should activate. Example: "Expert at creating and editing [content type] in Pneuma {{displayName}} Mode. Works in a WYSIWYG environment where the user sees edits live in a browser preview panel."