coding-mojo
SolidDevelop and run Mojo code in Claude.ai containers. Handles installation, compilation, and execution. Use when writing Mojo code, benchmarking Mojo vs Python, or when user mentions Mojo, Modular, or MAX. Routes to Modular's official skills (mojo-syntax, mojo-python-interop, mojo-gpu-fundamentals) for language-specific correction layers.
Install
Quality Score: 85/100
Skill Content
Details
- Author
- oaustegard
- Repository
- oaustegard/claude-skills
- Created
- 11 months ago
- Last Updated
- yesterday
- Language
- Python
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
mujoco
Simulate robots and scenes with MuJoCo — Menagerie robots (Unitree Go2, G1, H1, Berkeley Humanoid, Booster T1), your own MJCF, controllers and policies — record rollouts the pane runs as a live simulation, and train with MJX and MuJoCo Playground. Use for any request that ends in a simulation, a rollout or a policy.
claude-modder
Build, debug, test, review and govern Claude Mods - Claude Code plugins that keep their logic in a TypeScript hooks module of function hooks (register(on, options); hooks ($, e, next) composed like Koa middleware over the engine interface $). Use it whenever the user mentions Claude Mods, mods, function hooks, a hooks module, "modules" in hooks.json, on("tool.call"), $.ui / $.tool / $.fs, next(e), next.to, .catch, /plugin-types, claude plugin test, CLAUDE_CODE_ENABLE_FUNCTION_HOOKS, ui.render, panes, engine.create, prependPlugins or sec-default. Also use it when they want to change Claude Code deeply in code, even if they only say "hook", "plugin" or "extend Claude Code". Examples - deny or rewrite tool calls, redact tool output, add tools, slash commands, panes or status lines, reshape prompts, system prompt sections or model output, audit every action, enforce org policy. Not for plain shell hooks in settings.json unless they are wrapped or migrated.