threejs-builder
FeaturedThree.js app builder: imperative, React Three Fiber, and WebGPU in 4 phases.
Web & Frontend 412 stars
42 forks Updated 2 days ago MIT
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Quality Score: 96/100
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Skill Content
# Three.js Builder Skill
## Overview
This skill builds complete Three.js web applications using a **Phased Construction** pattern with four phases: Design, Build, Animate, Polish. It supports three paradigms — imperative Three.js, React Three Fiber (R3F), and WebGPU — detected automatically from project context. Only the relevant paradigm's reference is loaded.
**Scope**: Use for 3D web apps, interactive scenes, WebGL/WebGPU visualizations, R3F declarative 3D, and product viewers. For game engines, 3D model creation, VR/AR experiences, or CAD workflows, use a more specialized skill.
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## Reference Loading Table
| Signal | Load These Files | Why |
|---|---|---|
| `@react-three/fiber`, `r3f`, `drei`, `useFrame`, `<Canvas>`, `<mesh>`, React project with 3D | `react-three-fiber.md` | **React Three Fiber** |
| `WebGPURenderer`, `TSL`, `tsl`, `compute shader`, `wgsl`, `node material`, WebGPU mentioned | `webgpu.md` | **WebGPU** |
| Standalone HTML, CDN imports, `new THREE.Scene()`, no React, vanilla JS/TS | `advanced-topics.md` (load as needed)` | **Imperative** |
| Game project: `EventBus`, `GameState`, player controller, enemies, scoring, multiple game systems | `game-patterns.md` (alongside paradigm reference)` | **Game architecture** |
| GLTF/GLB model loading, `.glb` files, animated characters, skeletal rigs, model import | `gltf-loading.md` (alongside paradigm reference)` | **GLTF loading** |
| `references/build-recipes.md` | `build-recipes.md` | Phase 2/3 build, erro...
Details
- Author
- notque
- Repository
- notque/vexjoy-agent
- Created
- 4 months ago
- Last Updated
- 2 days ago
- Language
- Python
- License
- MIT
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