phaser-gamedev
FeaturedPhaser 3 2D game dev: scenes, physics, tilemaps, sprites, polish.
AI & Automation 412 stars
42 forks Updated 2 days ago MIT
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Quality Score: 96/100
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Skill Content
# Phaser Gamedev Skill
## Overview
This skill builds complete Phaser 3 2D games using a **Phased Construction** pattern: DESIGN (plan game type, physics, scenes) → BUILD (scene lifecycle, sprites, tilemaps) → ANIMATE (physics, animation state machines, input) → POLISH (camera effects, particles, tweens, sound, mobile). Targets Phaser 3.60+ throughout.
**Scope**: Platformers, arcade shooters, top-down RPGs, puzzle games, and side-scrollers — anything 2D in Phaser 3. Use `threejs-builder` for 3D games, native mobile games, and non-Phaser canvas work.
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## Reference Loading Table
| Signal | Load These Files | Why |
|---|---|---|
| `references/core-patterns.md` | `core-patterns.md` | Always |
| `references/build-scaffolds.md` | `build-scaffolds.md` | Phase 2 BUILD |
| `references/animate-scaffolds.md` | `animate-scaffolds.md` | Phase 3 ANIMATE |
| `references/polish-scaffolds.md` | `polish-scaffolds.md` | Phase 4 POLISH |
| `references/errors.md` | `errors.md` | Error Handling |
| `references/arcade-physics.md` | `arcade-physics.md` | Arcade physics |
| `references/tilemaps.md` | `tilemaps.md` | Tilemap / Tiled |
| `references/spritesheets.md` | `spritesheets.md` | Sprites / animation |
| `references/performance.md` | `performance.md` | Performance concern |
| `references/game-feel-patterns.md` | `game-feel-patterns.md` | Polish / juice signal |
| `references/tilemaps-and-physics.md` | `tilemaps-and-physics.md` | Complex maps / Matter.js |
## Instructions
### Phase 1: D...
Details
- Author
- notque
- Repository
- notque/vexjoy-agent
- Created
- 4 months ago
- Last Updated
- 2 days ago
- Language
- Python
- License
- MIT
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