phaser-gamedev

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Phaser 3 2D game dev: scenes, physics, tilemaps, sprites, polish.

AI & Automation 419 stars 44 forks Updated 2 days ago MIT

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Quality Score: 95/100

Stars 20%
87
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
80
License 10%
100
Description 5%
100

Skill Content

# Phaser Gamedev Skill ## Overview This skill builds complete Phaser 3 2D games using a **Phased Construction** pattern: DESIGN (plan game type, physics, scenes) → BUILD (scene lifecycle, sprites, tilemaps) → ANIMATE (physics, animation state machines, input) → POLISH (camera effects, particles, tweens, sound, mobile). Targets Phaser 3.60+ throughout. **Scope**: Platformers, arcade shooters, top-down RPGs, puzzle games, and side-scrollers — anything 2D in Phaser 3. Use `threejs-builder` for 3D games, native mobile games, and non-Phaser canvas work. --- ## Reference Loading Table | Signal | Load These Files | Why | |---|---|---| | `references/core-patterns.md` | `core-patterns.md` | Always | | `references/build-scaffolds.md` | `build-scaffolds.md` | Phase 2 BUILD | | `references/animate-scaffolds.md` | `animate-scaffolds.md` | Phase 3 ANIMATE | | `references/polish-scaffolds.md` | `polish-scaffolds.md` | Phase 4 POLISH | | `references/errors.md` | `errors.md` | Error Handling | | `references/arcade-physics.md` | `arcade-physics.md` | Arcade physics | | `references/tilemaps.md` | `tilemaps.md` | Tilemap / Tiled | | `references/spritesheets.md` | `spritesheets.md` | Sprites / animation | | `references/performance.md` | `performance.md` | Performance concern | | Frame rate must reach a target number | `hill-climb` skill | Measured baseline, profile, accept/revert loop on p1-low FPS | | `references/game-feel-patterns.md` | `game-feel-patterns.md` | Polish / juice signal | | ...

Details

Author
notque
Repository
notque/vexjoy-agent
Created
5 months ago
Last Updated
2 days ago
Language
Python
License
MIT

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