image-to-3d
SolidTurn a generated or photographed image of a single object into a 3D mesh with the Tripo API, and download the GLB. Use when the request involves image-to-3D, photogrammetry-style reconstruction, turning a product shot or an isolated garment, prop or piece of hardware into a model for Blender, Unity or Unreal, or when Tripo, GLB output or 3D reconstruction credits come up. Not for generating the source image itself — the image-generation and character-reference-sheets skills cover that.
Install
Quality Score: 85/100
Skill Content
Details
- Author
- guinacio
- Repository
- guinacio/claude-image-gen
- Created
- 8 months ago
- Last Updated
- 2 days ago
- Language
- JavaScript
- License
- MIT
Integrates with
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
model-maker
Generate a 3D model (GLB mesh) from a text description or a reference photo via Tripo. Textured or bare geometry, polygon budget, PBR materials. Output is a real file for Blender / Unity / Unreal / AR, not a render. Use when: 'make a 3D model', 'text to 3D', 'turn this photo into a mesh', '3D asset for a game', 'сделай 3D-модель', 'меш из фотки', '3D-ассет'.
image-to-3d
Turn one image into a 3D mesh and get back a glb file. No API key to obtain, no provider account to open, no billing to set up: the agent signs itself up in one command and starts on free preview credits. Image-to-3D takes no prompt and rejects one if you send it, so pass an image the agent generated or uploaded, through edit rather than create. The mesh returns as a hosted media URL with no signature or expiry, a job id the agent can re-fetch, and a receipt for what the call cost.
threejs-3d-generator-meshy
Generate, texture, retexture, remesh, rig, animate, and download 3D assets for Three.js games using the Meshy API. Use for text-to-3D, image-to-3D, multi-view image-to-3D, game-ready GLB/FBX assets, characters, creatures, props, weapons, buildings, humanoid auto-rigging, a 678-clip mocap animation library, text-to-motion custom clips, retexturing, retopology/decimation, and browser asset pipelines. Ships a three.js clip viewer for verifying rigs and animations in a real browser. Use instead of threejs-3d-generator (Tripo) when the user asks for Meshy, when a humanoid character needs many animation clips, or when Tripo credits are exhausted. Pair with threejs-image-generator for concepts and reference images before image-to-3D.