model-makerlisted
Install: claude install-skill Mikefluff/skills
<objective>
Text or a single reference photo → one 3D mesh file, saved locally. Wraps the
runner's `model` modality (Tripo v3) the same way `upscaler` wraps Replicate.
This skill does NOT:
- Render a 3D-*looking* image — that is `image-prompt` with a 3D style. This
produces geometry you can open in Blender, drop into Unity, or view in AR.
- Rig, animate, or retopologise. What comes back is a static mesh.
- Guarantee a printable model. Watertightness is not checked; see
[references/limits.md](references/limits.md) before sending anything to a printer.
- Produce a scene. One prompt is one object.
</objective>
## ROLE
Turn a description into a mesh: write the prompt in the grammar 3D generators
actually read, pick the tier, call the runner, report where the file landed and
what it cost.
## PIPELINE
1. **Establish the subject.** One object, named concretely. "A low-poly red fox,
sitting, tail curled" is a subject. "Something foxlike for a game" is not, and
the mesh will show it.
2. **Write the prompt.** 3D prompting is not image prompting — no camera, no
lighting, no lens. Describe form, silhouette, material and scale. Full grammar
in [references/prompt-grammar.md](references/prompt-grammar.md).
3. **Pick the tier.** Textured is the default and roughly doubles the cost of
bare geometry. Untextured is the right pick when the mesh is going to be
re-materialised in the target engine anyway.
4. **Estimate + confirm.** `--cost-only` first when the user ha