visual-system-review
SolidUse to evaluate visual consistency, hierarchy, and design-system adherence — typography, color, spacing, density, tokens.
Code & Development 328 stars
19 forks Updated yesterday MIT
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# Visual System Review
Check that visual choices serve the user and match (or extend, deliberately) the existing design language.
## What to evaluate
1. **Hierarchy.** Does the eye go to the right place first? Does importance match visual weight?
2. **Consistency.** Are buttons, inputs, spacing, and typography drawn from the existing system, or invented locally?
3. **Information density.** Is the screen too quiet or too noisy for its purpose?
4. **Copy fit.** Does the text fit the container at the longest realistic length? At the shortest?
5. **Contrast and readability.** Does it work for users with vision impairments and on small screens?
6. **Affordances.** Are interactive elements obviously interactive? Are read-only elements clearly not?
## Token discipline
Visual choices should resolve to tokens, not magic numbers:
- **Typography:** a defined scale (xs/sm/base/lg/xl…), 2–3 weights max, line-height 1.1–1.3 for headings, 1.5–1.7 for body.
- **Spacing:** a defined scale (4px or 8px base). Component padding 16–24px, section gaps 32–64px, icon-text gap 8px.
- **Color:** semantic roles (primary, success, warning, error, neutral 50–900). Contrast ≥ 4.5:1 for body, ≥ 3:1 for large text and UI components.
- **Icons:** a defined size scale (12/16/20/24/32). One stroke-weight family.
When a token is missing for something that should have one, flag it as a design-system gap, not just a local issue.
## Subtraction default
For every element, ask: does this earn its pixels? If...
Details
- Author
- getcrew44
- Repository
- getcrew44/crew44
- Created
- 4 weeks ago
- Last Updated
- yesterday
- Language
- Go
- License
- MIT
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