interaction-review

Solid

Use to evaluate or design a user interaction flow — states, edge cases, microinteractions, motion, and feedback patterns.

Code & Development 328 stars 19 forks Updated yesterday MIT

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Skill Content

# Interaction Review Make sure every state a user can land in has been considered, and that motion serves the user rather than decorating. ## State coverage map For each user-facing surface, walk through: | State | Question | |-------|----------| | Loading | What does the user see while waiting? Is it clear progress is happening? | | Empty | What does the user see with zero results, zero items, zero history? Does the empty state guide the next action? | | Error | When the network or backend fails, can the user understand what happened and recover? | | Success | Is feedback clear and the next action obvious? | | Partial | When the operation half-succeeded, is the partial result accurately reported? | ## Edge cases to test - 47-character name. 200-character name. Empty name. - Zero results. One result. Ten thousand results. - First-time user. Power user with their own muscle memory. - Slow connection. Offline. Back button mid-action. Double-click on a critical button. ## Motion principles Motion should communicate, not decorate. Every animation answers one of: confirm an action occurred, orient where things came from or go to, focus attention on a change, or preserve context during a transition. If it does none of these, cut it. Use a timing scale: - 100–150 ms: micro-feedback (hovers, clicks) - 200–300 ms: small transitions (toggles, dropdowns) - 300–500 ms: medium transitions (modals, page changes) - 500 ms+: complex choreography only Prefer spring or ease-out for ...

Details

Author
getcrew44
Repository
getcrew44/crew44
Created
4 weeks ago
Last Updated
yesterday
Language
Go
License
MIT

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