debug-render
SolidDebug a WRONG or imperfect render (not a hard error) by inspecting inputs and intermediate steps with run-to-node — render one branch up to an output, preview-tap latents/masks/preprocessor maps, localize the first bad stage, then fix. Use when a final image/video comes out wrong — artifacts, wrong subject/pose/composition/color, blur, a ControlNet/IPAdapter/mask/LoRA not taking, a two-stage refiner or upscale degrading the result — rather than the run failing with an error (for errors/OOM/missing nodes use the troubleshooting skill).
Install
Quality Score: 90/100
Skill Content
Details
- Author
- artokun
- Repository
- artokun/comfyui-mcp
- Created
- 5 months ago
- Last Updated
- today
- Language
- TypeScript
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
debug
When you get a failed result/error/user says its wrong/its a bug, use this skill to systematically debug and fix the problem.
debug
Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.
render
Renders an existing tour-spec.json to a self-contained interactive HTML guide via the bundled Node renderer. Use when the user has hand-edited a tour-spec.json, when learning-guide:analyze hands off after drafting, or when the user explicitly asks to "render the tour", "regenerate the HTML", or "update the embedded sources". Idempotent for generated artifacts; preserves user-edited README and tour-spec.json.