headless-buildlisted
Install: claude install-skill RandallLiuXin/GodotMaker
# Headless Build
Compile-check a Godot project. Fastest feedback loop: "did my code parse?"
## Run
```bash
GODOT_PATH=$(bash "${CLAUDE_SKILL_DIR}/../_read_config.sh" godot_path)
"${GODOT_PATH}" --headless --quit 2>&1
```
Run from the project root (where `project.godot` lives). Should exit within 30 seconds.
If it hangs, an autoload may block in `_ready()` — kill and report.
## Filter output
Godot's output mixes script errors with engine noise. Only script errors matter.
**Ignore these** (engine internals, always present in headless mode):
- `Condition "..." is true` with `.cpp` source location — engine C++ assertion
- `ObjectDB instances leaked at exit` — no cleanup in headless
- `N resources still in use at exit` — same cause
- `Screen index N is invalid` — no display in headless
**Rule**: if the `at:` line references a `.cpp` file, skip it.
**These ARE script errors** (report them):
- `SCRIPT ERROR:` with `res://` path — GDScript parse/load failure
- `Failed to load script "res://..."` — missing or broken script
- `error CS` — C# build error (from dotnet build)
- `Failed to load resource "res://..."` — missing dependency
## Report
- No script errors → **PASS**
- Script errors found → **FAIL**, list each with file, line, message
- Don't auto-fix. Report only.
- Ignore `WARNING:` lines and application log output.