goal-lock
SolidA discipline helper for autonomous and long sessions — given the active goal in `docs/goal.md`, list the unchecked deliverable subgoals (the actual `- [ ]` items), report how many remain, and let the operator (or an autonomous worker) decide whether the next iteration should keep advancing the goal or whether the goal's `Done when` criteria are already satisfied. Does *not* alter the agent loop or override the harness — this is a transparency / discipline tool, not a runtime hook.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- MelonS
- Repository
- MelonS/MelonS-Agents
- Created
- 4 months ago
- Last Updated
- 2 weeks ago
- Language
- C#
- License
- MIT
Integrates with
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
goal-lock
Use when the requested outcome is unclear, silently changing, being reinterpreted by discoveries, or disconnected from the active implementation.
loop-engineering
Lightweight companion for driving a task to completion with Claude Code's /goal — keep each turn honest so /goal's own evaluator can decide when it's done. Use for autonomous "keep going until it works" runs ("loop until tests/CI are green", "keep iterating until X passes", "autonomously finish X"). Deliberately light — a quick autonomous loop, not a strong-verification harness.
goal
Set or check status of a durable goalkeeper goal. Use this skill when the user invokes /goal "<objective>" to start a new contract-driven goal, or /goal with no arguments to see status of the currently active goal. Goalkeeper goals run autonomously across many turns with checkpoint validation and judge-gated completion.