MelonS
UserAn agent that builds, plays, and verifies its own game ? a colony-sim prototype gated by 15-scenario input-level repro tests + isolated-grader rubric verdicts ? plus production media skills: music-video (60s 9:16 shorts, beat-aligned, genre-aware) and Korean job-board digest. agentskills.io-spec compliant. v0.4.0.
Categories
Indexed Skills (7)
goal-lock
A discipline helper for autonomous and long sessions — given the active goal in `docs/goal.md`, list the unchecked deliverable subgoals (the actual `- [ ]` items), report how many remain, and let the operator (or an autonomous worker) decide whether the next iteration should keep advancing the goal or whether the goal's `Done when` criteria are already satisfied. Does *not* alter the agent loop or override the harness — this is a transparency / discipline tool, not a runtime hook.
music-video
Generate a 60-second 9:16 vertical music video (YouTube Shorts / TikTok / Reels format) from an operator-supplied music file plus mood keywords. Use when the user provides an audio file (mp3 / wav / m4a / aac) and wants a short-form vertical video with beat-aligned cuts, mood-matched Pexels B-roll, and optional vintage post-shaders (pond ripple / breathing zoom / halation / combo). Music is the primary audio — no narration, no captions.
game-dev-agent
AI agent that assists with Unity game development — sprite generation, code scaffolding, balance tuning, audio generation, in-game AI Director. Built to demonstrate AI agent engineer + game developer T-shape skill profile.
game-prototype-2048
2048-lite. 4x4 grid slide puzzle. WASD/Arrow keys to slide tiles, same-number tiles merge into 2x. Built as the FOURTH framework-test in 3 minutes 46 seconds, confirming the compounding speedup hypothesis.
game-prototype-suika
Suika Game-lite 2D physics merge prototype. Built end-to-end via game-dev-agent CLI as the empirical validation of the multi-agent framework's "faster on the next prototype" claim.
game-prototype-vs-lite
Vampire-Survivors-lite. WASD survivor with auto-aim, escalating-rate enemy waves, projectile damage, XP gem pickup. Built as the THIRD framework-test, validating the "each new prototype is faster than the last" hypothesis.
game-prototype
Unity-based mini colony-sim-style game prototype, built using game-dev-agent. Portfolio piece demonstrating AI agent + game dev T-shape skill.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.