assets-delete
FeaturedDelete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
AI & Automation 3,680 stars
331 forks Updated today Apache-2.0
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Skill Content
# Assets / Delete
Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
## Inputs
- `paths` — project-relative asset paths to delete. Must be non-empty.
## Behavior
Routes through `AssetDatabase.DeleteAssets`, which deletes the batch atomically. Paths Unity reports as failed are surfaced in `response.Errors`; successfully deleted paths are surfaced in `response.DeletedPaths`. The tool is destructive (removes files from disk).
## How to Call
```bash
unity-mcp-cli run-tool assets-delete --input '{
"paths": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool assets-delete --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool assets-delete --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `paths` | `any` | Yes | The paths of the assets |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"paths": {
"$ref": "#/$defs/System.String-1"
}
},
"$defs": {
"System.String-1": {
"type": "array"...
Details
- Author
- IvanMurzak
- Repository
- IvanMurzak/Unity-MCP
- Created
- 1 years ago
- Last Updated
- today
- Language
- C#
- License
- Apache-2.0
Integrates with
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