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Sma1lboy

User

Rove — the agent multiplexer for your terminal. Run coding agents on parallel tasks with isolated worktrees and persistent sessions.

56 indexed · 0 Featured · 122 stars · avg score 83
Prolific

Categories

Indexed Skills (56)

AI & Automation Solid

pstack

Rigorous engineering mode for nontrivial work in this repo — a set of named principles plus the leaf skills that apply them. Use when the user says "pstack", "go deep", "be rigorous", "认真做", or when a task involves architecture, a real bug, a refactor, or anything the user will not be watching. Ported from cursor/plugins pstack by Lauren Tan (MIT); see ATTRIBUTION.md.

122 Updated today
Sma1lboy
AI & Automation Solid

architect

Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.

122 Updated today
Sma1lboy
AI & Automation Solid

arena

Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.

122 Updated today
Sma1lboy
AI & Automation Solid

blast-radius

Find what a change could break somewhere else before it ships, beyond the diff, and prove the one fact it's safe because of by running real code instead of writing it up. Use for 'blast radius of X', 'what could this break', or reviewing a small diff you don't trust.

122 Updated today
Sma1lboy
AI & Automation Solid

figure-it-out

Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions via show-me-your-work. Use for /figure-it-out, 'figure it out', a large migration, or when no narrower playbook applies.

122 Updated today
Sma1lboy
AI & Automation Solid

interrogate

Use for "interrogate", "adversarial review", "multi-model review", "challenge this", "stress test this code", "find blind spots", or "tear this apart". Multiple LLM reviewers challenge changes from independent angles.

122 Updated today
Sma1lboy
AI & Automation Solid

no-comments

Spawn Comment Sicko, fix accepted findings, and offer encodings for claimed constraints.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-build-the-lever

Apply to any non-trivial work, not just bulk work: edits, migrations, analyses, checks. Build the tool that does it or proves it (codemod, script, generator, or a skill your subagents follow) instead of working by hand. The tool is the artifact a reviewer can rerun.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-type-system-discipline

Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, refuse to lie to the compiler, exhaust variants, derive from authoritative schemas.

122 Updated today
Sma1lboy
AI & Automation Solid

show-me-your-work

Keep a reviewable decision trail for long-running or unattended work: a TSV log with one row per decision (what, why, evidence, result). Local by default; commit it when a reviewer needs the trail to trust the result. Use for /show-me-your-work, autonomous or multi-phase runs, or work a human reviews after stepping away.

122 Updated today
Sma1lboy
AI & Automation Solid

swarm

Fan out N parallel workers, drain them, and return one report. Use for /swarm, 'swarm this', or parallel coverage, races, gauntlets, and exploration.

122 Updated today
Sma1lboy
AI & Automation Solid

tdd

Use only when the user explicitly asks for TDD, a failing test, or a regression test, OR when the bug has an obvious cheap local test target. Skip when the test path is unclear, expensive, integration-heavy, or not requested.

122 Updated today
Sma1lboy
AI & Automation Solid

teach

Explain a body of work plainly so a person actually understands it. Runs the `how` and `why` skills and weaves what they find into one clear explanation. Use for 'teach me this', 'help me really understand X', 'explain this change or subsystem to me'.

122 Updated today
Sma1lboy
AI & Automation Solid

technical-writing

Layered technical-writing standard: Diátaxis structure, Google developer style sentences, STE instruction rules, Global English syntax. Use for /technical-writing or when writing or reviewing docs, RFCs, readmes, PR descriptions, or commit messages.

122 Updated today
Sma1lboy
AI & Automation Solid

why

Use for 'why does X work this way', 'why we picked Y', '为什么这么设计', design rationale, regressions, or where a magic number came from. Fans out one investigator per evidence category — in this repo that starts with the local decision record (ADRs, docs/design, the daemon issue store, the changelog, wisp) plus git history, and adds MCP-backed categories when the session has them — then returns a cited read with the gaps named. Use `how` for what the code does at runtime.

122 Updated today
Sma1lboy
AI & Automation Solid

changelog-generator

Draft Rove release notes as Changesets. Writes user-facing entries as `.changeset/*.md` files for `@sma1lboy/rove` (consumed into `packages/kobe/CHANGELOG.md` at release time). Use when the user asks for "changelog", "release notes", "what changed", "add a changeset", or before cutting a version. Enforces Rove's no-soft-wrap rule so GitHub release pages render flowing text.

122 Updated today
Sma1lboy
AI & Automation Solid

file-issue

Turn a rough idea, a bug, or a batch of unsolved problems into well-structured GitHub issue(s) and file them with `gh`, auto-classifying type + labels from the content (recommend, then confirm) and following Rove's conventions (beginner-friendly framing, concrete file pointers, an acceptance checklist, zero AI/Anthropic attribution). Handles single, batch, and "file the unsolved problems" modes. Use when the user says "file an issue", "open a GitHub issue", "draft a good first issue", "batch these as issues", "上报 issue", "提个 issue", "报个 bug", "把没解决的发上去", or wants to hand low-priority tasks to outside contributors. Distinct from the daemon-owned internal issue store (`rove api issue-*`); this skill is for outward-facing GitHub issues.

122 Updated today
Sma1lboy
AI & Automation Solid

general-video

The fallback workflow for authoring custom HyperFrames video compositions at any length or format — longer or multi-scene pieces, brand / sizzle reels, montages, title cards, static loops, and freeform compositions. Input- and length-agnostic. If a specialized workflow clearly fits the input — a marketed product, a website, a topic explainer, a GitHub PR, existing footage, a short motion graphic, or a Remotion port — prefer it (see /hyperframes); use this only as the general fallback when none fit.

122 Updated today
Sma1lboy
AI & Automation Solid

hyperframes

READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames topic guides, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.

122 Updated today
Sma1lboy
AI & Automation Solid

motion-graphics

Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, or brand-reel pieces (use general-video), topic explainers (faceless-explainer), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer treatment, see /hyperframes.

122 Updated today
Sma1lboy
AI & Automation Solid

recent-release

Render Rove's recent releases as a self-contained, Rove-styled HTML page (Chinese by default). Reads shipped notes from packages/kobe/CHANGELOG.md + git tags, filters to user-facing changes, and emits one standalone .html file in the `claude` theme (terracotta on near-black, JetBrains Mono, terminal chrome). Use when the user asks for a "release page", "发版速览", "recent release html", "把发版做成网页", or wants to share/post what changed.

122 Updated today
Sma1lboy
AI & Automation Solid

release

Autonomously cut a Rove (`@sma1lboy/rove`) release end-to-end — detect the semver bump from pending changesets (flagging an upstream `minor` you didn't intend), run the release gates, bump/tag/push via `scripts/release.sh`, then poll the GitHub Actions Release workflow with `gh` until npm publish completes, diagnosing CI failures (npm token, registry 404, lint, branch mismatch) instead of leaving them silent. Use when the user says "cut a release", "ship a version", "release Rove", "release kobe", "发版", "release.sh", or "bump the version". Never force-pushes; always verifies the release landed on `main`.

122 Updated today
Sma1lboy
AI & Automation Solid

remotion-best-practices

Best practices for Remotion - Video creation in React

122 Updated today
Sma1lboy
Code & Development Solid

thermo-nuclear-code-quality-review

Run an extremely strict maintainability review for abstraction quality, giant files, and spaghetti-condition growth. Use for a thermo-nuclear code quality review, thermonuclear review, deep code quality audit, or especially harsh maintainability review.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-boundary-discipline

Apply when wiring validation, error handling, or framework adapters. Concentrate guards at system boundaries (CLI, config, network, external APIs); trust internal types and keep business logic in pure functions.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-encode-lessons-in-structure

Apply when you catch yourself writing the same instruction a second time, or notice a recurring correction. Encode the rule as a lint, metadata flag, runtime check, or script instead of more text.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-exhaust-the-design-space

Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-experience-first

Apply when product, UX, or feature-scope tradeoffs come up. Choose user delight over implementation convenience; ship fewer polished features over more rough ones.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-fix-root-causes

Apply when debugging. Trace each symptom to its root cause and fix it there; reproduce first, ask why until you reach it, resist nil-check guards that silence crashes.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-foundational-thinking

Apply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share. Get the data structures right so downstream code becomes obvious.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-guard-the-context-window

Apply when context is filling up: large outputs, long files, repeated reads, fan-out planning. Route bulk to subagents; keep summaries in the main thread, not raw payloads.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-laziness-protocol

Apply when refactoring, evaluating diff size, or tempted to add abstractions, layers, or signal threading. Bias toward deletion and the smallest change that solves the problem.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-make-operations-idempotent

Apply when designing commands, lifecycle steps, or processing loops that run amid crashes, restarts, and retries. Converge to the same end state regardless of partial prior runs.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-migrate-callers-then-delete-legacy-apis

Apply when introducing a new internal API while old callers still exist. Migrate callers and delete the old API in the same wave instead of preserving compatibility layers.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-minimize-reader-load

Apply when reviewing or shaping code that's hard to trace. Count layers between question and answer, and hidden state in the reader's head; collapse one-caller wrappers and shrink mutable scope.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-model-the-domain

Apply when writing stateful logic, or when code branches a lot or repeats a shape assumption across files. Encode the domain in a structure instead of scattered conditionals.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-never-block-on-the-human

Apply when tempted to ask 'should I do X?' on reversible work. Proceed, present the result, let the human course-correct after the fact; reserve confirmation for irreversible actions.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-outcome-oriented-execution

Apply during planned rewrites and migrations with explicit phase boundaries. Converge on the target architecture; don't preserve smooth intermediate states with throwaway compatibility code.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-prove-it-works

Apply after completing a task, before declaring done. Verify against the real artifact (run the feature, read the actual value, inspect the diff), not a proxy, self-report, or 'it compiles.'

122 Updated today
Sma1lboy
AI & Automation Solid

principle-redesign-from-first-principles

Apply when integrating a new requirement into an existing design. Redesign as if the requirement had been a foundational assumption from day one, instead of bolting it on.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-separate-before-serializing-shared-state

Apply when concurrent actors might write to the same file, branch, key, or state object. Eliminate the sharing first; serialize structurally only when one shared writer is a real invariant.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-sequence-verifiable-units

Apply to multi-step work (sweeps, migrations, runs of similar edits) and to how you stack commits and PRs. Break work into small units that each end in a verifiable state, check each before the next, and order delivery so the sequence proves itself to a reviewer.

122 Updated today
Sma1lboy
AI & Automation Solid

principle-subtract-before-you-add

Apply when sequencing an addition, refactor, or rewrite. Remove dead weight, redundant validators, and stub references first, then build on the simpler base.

122 Updated today
Sma1lboy
AI & Automation Solid

rove

Use when controlling Rove tasks, parallel coding attempts, hosted agent sessions, task lifecycle, or the daemon-owned issue tracker from a shell. Also the ONLY channel for messaging another agent session on this machine — `rove api send`, never a peer/MCP side channel.

122 Updated today
Sma1lboy
AI & Automation Solid

how

Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which package owns this", "is this the right layer"). Explains subsystem architecture, runtime flow, onboarding mental models. Can critique architecture. Use why for motivation.

122 Updated today
Sma1lboy
AI & Automation Solid

typescript-best-practices

TypeScript best practices. Use when reading or editing any .ts or .tsx file.

122 Updated today
Sma1lboy
AI & Automation Solid

hyperframes-design

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.

122 Updated today
Sma1lboy
AI & Automation Solid

hyperframes-motion

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

122 Updated today
Sma1lboy
AI & Automation Solid

hyperframes-cli

HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).

122 Updated today
Sma1lboy
AI & Automation Solid

hyperframes-core

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

122 Updated today
Sma1lboy
AI & Automation Solid

hyperframes-registry

Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, registry discovery, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

122 Updated today
Sma1lboy
AI & Automation Solid

image-gen

Generate a single image from a text prompt using the MiniMax image generation API. Use when the user asks to create, generate, or render an image from a prompt and explicit width/height.

122 Updated today
Sma1lboy
AI & Automation Solid

improve-react

Survey a whole React codebase as a senior React engineer, using React Doctor's scan as evidence, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the React code", "audit this codebase", "make this app faster / more robust", or wants a roadmap of fixes rather than a review of a single diff. For a regression check or a fix-it-now pass, use the `react-doctor` skill instead.

122 Updated today
Sma1lboy
AI & Automation Listed

remotion-ref-replay

已并入 brand-video(兼容别名)。参考录屏→真机捕获→Remotion 重建的方法(storyboard 纪律、捕获管线、舞台相机权重算法、speed cut)现在是 brand-video 的分析+捕获模块。触发本 skill 时直接加载 brand-video 及其 references/replay-capture.md。

122 Updated today
Sma1lboy
AI & Automation Listed

unslop

Cut AI tells from any writing. Must always apply.

122 Updated today
Sma1lboy
AI & Automation Listed

auto-motion

在 kobe 仓库内跑 auto-motion——把 transcription.srt 拆成多段 MG 动画镜头并拼接成竖屏视频(storyboard 分镜 + theme.md 全片主题 + 逐镜头 claude -p 子进程 + ffmpeg 拼接)。本 skill 是薄 wrapper:解析 auto-motion 模板根,继承 kobe 品牌 theme,执行逻辑以 auto-motion 仓库的 canonical SKILL.md 为准。当用户说"跑 auto-motion"、"把这个字幕稿/口播稿做成视频"、"给 kobe 做一条 MG 宣传片"时使用。

122 Updated today
Sma1lboy

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.