Dragoon0x
UserInterface intelligence for agents that design, engineer, critique, and ship exceptional interfaces. Eleven Claude Code skills across intent, architecture, craft, interaction, adaptation, state, experimentation, forensics, critique, review, and shipping.
Categories
Indexed Skills (10)
adaptive-interface
Adapt one interface across space, input, content pressure, text scaling, orientation, localization, and reduced motion. Use when designing or reviewing responsive behavior, touch and keyboard support, or layouts that break under real content.
interaction-engine
Design interaction contracts, feedback, motion, timing, direct manipulation, interruption, cancellation, and recovery. Use when specifying or reviewing how an interface responds to input, choosing whether and how to animate, or fixing behavior that feels unresponsive or theatrical.
interface-architecture
Model an interface's task hierarchy, surfaces, navigation, flows, component boundaries, and state ownership. Use when structuring a new surface, reorganizing navigation, deciding where a task belongs, or diagnosing whether a problem is structural rather than visual.
interface-craft
Refine visual hierarchy, typography, spacing, density, color, material, and optical alignment. Use when an interface looks unresolved, cramped, flat, or busy, or when tightening visual quality before release.
interface-critic
Adversarially review a complete interface across product, architecture, craft, interaction, adaptation, state, accessibility, and engineering, and diagnose root causes. Use when requesting a hard critique, a pre-release quality pass, or an explanation for why an interface feels wrong.
interface-forensics
Reconstruct the design logic and grammar behind an existing interface from live UI, screenshots, source, or DOM. Use when analyzing why an interface works, rebuilding a reference, or extracting a system from an existing product.
interface-intelligence
Understand the real interface problem before deciding on a solution, separating request from intent and evidence from assumption. Use for ambiguous interface requests, major redesigns, unfamiliar products, consequential interaction decisions, or when the proposed UI may not be the real solution.
interface-lab
Turn a design uncertainty into a controlled comparison of materially different directions that produces a decision. Use when a consequential interface choice is genuinely unresolved and prototyping would reduce the risk of committing.
interface-review
Run a unified evidence-driven review of an interface, change, flow, or product surface by coordinating the 10X Interface disciplines and producing one consolidated decision.
interface-ship
Run the final evidence-based release gate and issue a SHIP, SHIP WITH KNOWN LIMITATIONS, or DO NOT SHIP verdict. Use before releasing interface work, when deciding whether quality and coverage are sufficient, or when remaining risk must be made explicit.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.