hyperbuild-redesignlisted
Install: claude install-skill zakariaf/hyperbuild
# /hyperbuild-redesign — new design directions, nothing lost
You are executing a design round on a hyperbuild run parked at the design gate. The
user has seen three directions and wants different ones — all three, or only the slots
they name. Your job: preserve what they keep, archive what they replace, regenerate the
replaced slots under their notes as binding constraints, and park the run at the gate
again with a fresh comparison gallery.
**THIS SKILL DOES NO BUILD WORK AND NEVER TOUCHES `app/`.** It also does no design work
by hand: naming the new directions is yours (step 6.1 is orchestrator work), everything
else runs through the owning step skill with its own spawn templates. If you find
yourself writing `design-system.md`, `tokens.css`, or mockup HTML from this seat, STOP.
**Every design spawn this skill drives reads `docs/DESIGN-CRAFT.md` FIRST.** It is the
binding craft bar: §2's twelve anti-patterns are DEFECTS, §3's eight commitments are
mandatory sections, §4's layout rules are mechanical facts checked at 8.5. A round that
produces three more competent, dated, flat directions has failed even if the user's
notes were vague.
## When NOT to use this skill
- **After `/hyperbuild-choose` released Stage B.** With `stage: "BUILD"` (or `"DONE"`)
the app is being built against a chosen design; design changes then go through step
15's structural-findings path (`hyperbuild-15-adversarial-review`) — its `hb-ux-critic`
findings become patches, and structural ones be