game-developer
SolidUse when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Install
Quality Score: 80/100
Skill Content
Details
- Author
- zacklecon
- Repository
- zacklecon/claude-skills
- Created
- 5 months ago
- Last Updated
- today
- Language
- Python
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
senior-game-engineer
Use when building, reviewing, profiling, or shipping games in Unity, Unreal (UE4, UE5), Godot, or a custom engine. Covers gameplay loops, real time rendering, shaders, GPU and CPU frame budgets, ECS and DOTS, physics, animation, navmesh, asset pipelines, save systems with versioning, netcode (lockstep, client server with prediction, rollback), determinism, and live ops. Triggers: game, Unity, Unreal, UE5, Godot, ECS, entity component system, DOTS, rendering, shader, GPU, frame budget, ms per frame, 60fps, 120fps, gameplay loop, save game, save system, multiplayer, lockstep, deterministic, netcode, rollback, client side prediction, server authoritative, physics, animation, navmesh, asset pipeline. Produces frame budget breakdowns, ECS component and system maps, save schema and migration plans, networking model decisions, asset pipeline specs, on target profiling reports. Not for visual or interaction design of UI screens, see senior-ux-designer. Not for general backend services, see senior-backend-engineer.
csharp-developer
Use when building C# applications with .NET 8+, ASP.NET Core APIs, or Blazor web apps. Invoke for Entity Framework Core, minimal APIs, async patterns, CQRS with MediatR.
game-development
Casual games studio expertise covering game design, production management, live-ops strategy, monetization design, and studio leadership. Use when working on Casual Games Studio pipeline stages, GDD authorship, or game production planning.