groundworklisted
Install: claude install-skill yoelgal/agent-tools
# groundwork - from idea to a parallelizable foundation
Take a project idea or a large new area/epic to the point where parallel feature work can safely
begin. One job: design the **minimum shared foundation** the first wave of features would collide on,
land it first, and **carve the rest into disjoint work-items** that N worktrees can build at once
without stepping on each other.
This is the step above `/plan-grill`. `/plan-grill` grills one feature into a done-contract; groundwork
sits over it - it shapes the whole idea, builds the substrate, then hands each carved work-item down to
`/plan-grill` (feature) or `/diagnose` (fix). It runs after `/onboard` has wired the tool and the
branching base, and before any single feature is grilled.
Read `.better-dev/overrides.md` first (`.better-dev/bin/bd-mem read overrides`). A project's own stack,
architecture conventions, or a house way of slicing work wins over any default below.
**One fork after that read, before shaping starts, on every greenfield build ask.** Two routes reach a
built product and they spend the user's own attention very differently: this skill's - a shared
foundation, then carved work-items each grilled, reviewed, and merged with the user at every gate - or
`/gauntlet`'s, a single loop prompt handed to a fresh session that then builds against a concrete bar
for hours with almost no interaction. Put it to the user in one question, described in those terms
rather than by skill name. A recorded override settles