monetizing-innovation
FeaturedDesign products and pricing around validated willingness to pay, from Ramanujam & Tacke's "Monetizing Innovation". Use when the user mentions "pricing", "how much should we charge", "willingness to pay", "pricing page", "packaging", "freemium vs free trial", "are we leaving money on the table", "nobody buys at this price", "price increase", or "good-better-best". Also trigger when designing or auditing pricing and packaging, validating willingness to pay before building, segmenting customers by value, or choosing between subscription, usage-based, and freemium models. Covers price-before-product, willingness-to-pay talks, the four failures (feature shock, minivation, hidden gem, undead), leader/filler/killer packaging, and behavioral pricing. For offers and guarantees, see hundred-million-offers. For what customers value, see jobs-to-be-done.
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Quality Score: 96/100
Skill Content
Details
- Author
- wondelai
- Repository
- wondelai/skills
- Created
- 5 months ago
- Last Updated
- 4 days ago
- Language
- Shell
- License
- MIT
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
pricing-strategy
Help users design and optimize pricing strategies. Use when someone is setting prices for the first time, considering freemium vs paid models, optimizing monetization, dealing with willingness to pay questions, or transitioning between pricing models.
pricing-strategy
When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.
pricing
Help the founder decide what to charge and how to package it: the value metric, the tiers, the free-to-paid line, and finding the actual number. Use when the founder is guessing at a price, priced too cheap and can't change it, is stuck on free vs paid, or believes "developers won't pay" so never charges.