lean-ux
FeaturedApply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "outcome over output", "design studio method", "assumption mapping", "lightweight research", "too much design documentation", or "get the team designing together". Also trigger when reducing design-documentation overhead, getting cross-functional teams to co-design, or running fast usability experiments. Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.
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Quality Score: 96/100
Skill Content
Details
- Author
- wondelai
- Repository
- wondelai/skills
- Created
- 7 months ago
- Last Updated
- today
- Language
- Shell
- License
- MIT
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
ux-lean-ux
Lean UX hypothesis-driven design sub-skill for the /user-experience parent skill. Facilitates Build-Measure-Learn cycles using Jeff Gothelf and Josh Seiden's Lean UX methodology (3rd ed. 2021). Produces hypothesis backlogs, assumption maps, MVP experiment designs, and validated learning logs. Invoke when teams need hypothesis-driven iteration, assumption mapping, experiment design, or validated learning documentation. Invoked by ux-orchestrator during Wave 2 lifecycle-stage routing or when user intent is "testing hypotheses" during the "During design" stage. Triggers: lean UX, hypothesis, assumption mapping, build-measure-learn, MVP experiment, validated learning, experiment design, hypothesis backlog.
uxi
UX research and UI design guidance for any product in any domain. Use this whenever the work touches interface design, usability, design critique, accessibility, design systems, user research, information architecture, onboarding, forms, dashboards, landing pages, empty and error states, or interface copy. Trigger it even when the request sounds like plain frontend work ("build a settings page", "make this look better", "our signup is leaking users", "review this screen"), because in those requests the design decisions are the hard part and the code is the easy part. Covers heuristic evaluation, WCAG 2.2 conformance, visual craft, research method selection, success metrics, and deceptive-pattern screening, with runnable Python tools for contrast checking, HTML accessibility linting, CSS craft linting, research statistics, and audit validation.
design-everyday-things
Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", "mental model", "mapping", "seven stages of action", "users keep making mistakes", "this is unintuitive", or "people cant figure out how to use it". Also trigger when reducing product complexity or feature creep. Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.