drive-motivation

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Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.

Web & Frontend 1,745 stars 179 forks Updated 4 days ago MIT

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Skill Content

# Drive Motivation Framework Design motivation systems for products, teams, and organizations using the science of intrinsic motivation. ## Core Principle **The secret to high performance isn't rewards and punishment — it's the deeply human need to direct our own lives, learn and create new things, and do better for ourselves and our world.** For any task requiring even rudimentary cognitive effort, external rewards either don't work or actively worsen performance. Intrinsic motivation — Autonomy, Mastery, Purpose (AMP) — drives lasting engagement. ## Scoring **Goal: 10/10.** Score any motivation system (product features, team incentives, gamification, engagement loops) against the [Quick Diagnostic](#quick-diagnostic): start at 5, add 1 for each of the first five rows answered "yes," then **subtract 2 if the sixth row is also "yes"** — an "if-then" reward doing the motivating crowds out the rest. Bands: - **9-10** — autonomy, mastery, and purpose all present; no if-then crowding-out. - **5-6** — one pillar carries the system; the other two are weak or extrinsic. - **≤3** — relies on rewards, mandates, or controlling behaviors; intrinsic motivation absent. Always state the current score, which diagnostic rows failed, and the specific fixes to reach 10/10. ## Motivation 1.0, 2.0, and 3.0 | Version | Core Assumption | Approach | Era | |---------|----------------|----------|-----| | **1.0** | Humans are biological | Survival drives | Pre-industrial | | **2.0** | Humans ...

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Author
wondelai
Repository
wondelai/skills
Created
5 months ago
Last Updated
4 days ago
Language
Shell
License
MIT

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