business-modellisted
Install: claude install-skill vmobifystudio/app-dev-team
# Business model
The output of this skill is **a decision with its arithmetic written down**, not a strategy essay.
The arithmetic is what makes it possible to be wrong on purpose and notice later.
## Pick the model before the price
| Model | Fits when | The thing that kills it |
|---|---|---|
| Paid up front | the value is obvious before use | no trial means no conversion signal at all |
| Freemium → subscription | value compounds with use | the free tier is either useless or sufficient |
| Consumable / credits | usage is bursty and costs you per unit | users cannot predict their spend and stop |
| Ads | reach is large and session length is real | ad load destroys the experience that earned the reach |
| Ads + removal IAP | both of the above | the paid tier competes with your own ad revenue |
The studio's defaults and hard rules live in `knowledge/monetization.md` (`house-conventions`) —
NO-AD zones, consent, frequency caps. Those are not negotiable by a pricing decision.
## The arithmetic, written out
State each number, and **say where it came from** — measured, comparable, or assumed:
```
Price point <value> in <currency/tier>
Cost to serve one user <infra + per-unit + store commission>
Conversion assumption <%> (source: measured | comparable | ASSUMED)
Retention assumption <month-1 / month-12> (source: ...)
Revenue per install price × conversion × expected periods
Break-even installs fixed cost ÷ revenue per install
```
**Ev