chaos-engineering
SolidFailure injection patterns, blast radius control, steady state hypothesis, and gameday planning for resilience testing.
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Quality Score: 89/100
Skill Content
Details
- Author
- vibeeval
- Repository
- vibeeval/vibecosystem
- Created
- 4 months ago
- Last Updated
- 1 weeks ago
- Language
- C#
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
chaos-engineering
When the user wants to design, run, or operate chaos experiments to validate system resilience. Use when the user mentions "chaos engineering," "chaos testing," "fault injection," "Chaos Monkey," "Chaos Mesh," "Gremlin," "Litmus," "Steadybit," "Toxiproxy," "AWS FIS," "kill the database," "latency injection," "GameDay," "blast radius," or "principles of chaos." For security testing see security-testing. For fault simulation in unit tests see wiremock and mutation-testing. For perf testing see k6 / gatling.
chaos-engineer
Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems.
chaos-experiment
Design and document chaos engineering experiments. Guide steady state baseline, hypothesis formation, failure injection plans, and results analysis. Use when you say "design a chaos experiment", "plan a game day", "failure injection", "test resilience", or "chaos engineering". Do NOT use for security threat analysis (use threat-modeling) or pre-launch project risk identification (use pre-mortem).