chaos-engineering
SolidFailure injection patterns, blast radius control, steady state hypothesis, and gameday planning for resilience testing.
Install
Quality Score: 86/100
Skill Content
Details
- Author
- vibeeval
- Repository
- vibeeval/vibecosystem
- Created
- 6 months ago
- Last Updated
- 1 months ago
- Language
- C#
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
chaos
Chaos engineering. failure injection, circuit breakers, game day, disaster recovery, resilience test, network failures.
chaos-engineering
When the user wants to design, run, or operate chaos experiments to validate system resilience. Use when the user mentions "chaos engineering," "chaos testing," "fault injection," "Chaos Monkey," "Chaos Mesh," "Gremlin," "Litmus," "Steadybit," "Toxiproxy," "AWS FIS," "kill the database," "latency injection," "GameDay," "blast radius," or "principles of chaos." For security testing see security-testing. For fault simulation in unit tests see wiremock and mutation-testing. For perf testing see k6 / gatling.
chaos-engineer
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems, fault injection, Chaos Monkey, Litmus Chaos.