gum-layout
SolidReference guide for Gum's layout system — dimension units, position units, children layout modes, layout calculation flow, and layout suspension. Load when working on Width/HeightUnits, XUnits/YUnits, stacking, wrapping, auto-sizing, Anchor/Dock, or GraphicalUiElement layout logic. For deep engine internals (debugging/optimizing UpdateLayout, UpdateChildren, dirty state), see the gum-layout-engine skill instead.
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Quality Score: 93/100
Skill Content
Details
- Author
- vchelaru
- Repository
- vchelaru/Gum
- Created
- 11 years ago
- Last Updated
- today
- Language
- C#
- License
- MIT
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