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repeated-game-strategistlisted

Analyzes repeated-game interactions - competitor dynamics, partner trust, supplier-buyer relationships - using the folk theorem, tit-for-tat (TFT), grim trigger, discount-factor analysis, and reputation effects to recommend a sustainable strategy. Use when designing a long-running competitive posture, structuring a multi-period partnership, deciding whether to retaliate against a defection, building a vendor relationship strategy, or planning repeated-bid procurement.
varunk130/claude-code-skills · ★ 1 · AI & Automation · score 72
Install: claude install-skill varunk130/claude-code-skills
# Repeated Game Strategist > One-shot logic destroys value in repeated interactions. This skill chooses the strategy that survives the long run. ## What this skill is A workflow for analyzing repeated interactions (competitors, partners, suppliers, customers, internal teams) where the same parties meet again and again. Applies the folk theorem, computes the critical discount factor for cooperation to be sustainable, evaluates classic strategies - Tit-for-Tat (TFT), grim trigger, generous TFT, and win-stay-lose-shift (Pavlov) - and recommends a policy with explicit triggers for retaliation, forgiveness, and reset. ## What it solves - Treating repeated competitive moves with prisoner's-dilemma defection logic - Retaliating reflexively to noise (treating an accident as deliberate defection) - Never retaliating to genuine defection (training the other side to keep defecting) - Cooperation strategies that unravel in finite horizons without commitment - Ignoring reputation effects when private information enters the game ## When to invoke - Setting a multi-year competitive posture (cooperate or compete on which dimensions) - Structuring an ongoing supplier or partner relationship - Designing a retaliation policy when a competitor breaks an implicit norm - Procurement strategy with repeat suppliers - Internal team dynamics (cross-functional cooperation patterns) - Customer retention strategies with renegotiation cycles ## Phase 1: Specify the repeated interaction - **Player