loyalty-lifecyclelisted
Install: claude install-skill varunk130/ai-gtm-skill-library
# Loyalty & Lifecycle (BOND Framework)
Design a loyalty and lifecycle program that produces measurable retention lift - not a tier ladder for its own sake. BOND forces clarity on what behaviors loyalty is supposed to reinforce, what evidence the customer sees, and how the program economics actually pay back.
## Core Principle
**A loyalty program is a *behavior contract*, not a points system.** Most loyalty programs fail because they reward existing behavior (free margin loss) instead of net-new behavior (retention lift). BOND structures the program around behaviors that change the unit economics.
## The BOND Framework
| Letter | Stage | The Question |
|--------|-------|--------------|
| **B** | Behavior Targeting | Which 3-5 customer behaviors, if reinforced, would shift retention and LTV? |
| **O** | Offer Architecture | What earn / burn mechanics + tier benefits reinforce those behaviors? |
| **N** | Notification & Lifecycle | What lifecycle triggers and moments deliver the program in-context? |
| **D** | Defend the Economics | How does the program pay back, and what's the cannibalization guardrail? |
## Behavior Targeting
A useful program changes behavior in measurable ways. Start with:
| Behavior Lift | Example Metric | Loyalty Lever |
|---------------|----------------|---------------|
| **Frequency** | Purchases per quarter | Visit-based earn, accelerator tiers |
| **Basket / Expansion** | Average order value, modules per account | Bonus earn on add-ons |
| **Ret