← ClaudeAtlas

marketing-studiolisted

Shared production guidance for branded video, animation, image, and audio assets.
ucsandman/claude-skills · ★ 3 · AI & Automation · score 76
Install: claude install-skill ucsandman/claude-skills
# Marketing Studio All brand video/animation/image assets render in ONE engine repo (Remotion + Blender + Playwright + ComfyUI feeders). Its root is: C:/Projects/animations That path is substituted when this skill loads, so it is correct wherever the engine is installed. Call it ENGINE below. Never generate animation code inside a product repo — work in ENGINE, then copy the finished artifact into the calling repo. **REQUIRED READING before any asset work:** `C:/Projects/animations/docs/PLAYBOOK.md` — engine map, brand onboarding steps, and the verified gotchas (Blender 5.1.2 API traps, camera math, seamless-loop rules, capture-feeder lessons). Those were expensive to discover; do not re-derive or second-guess them. ## Workflow shape (every asset skill follows this) 0. Shared-repo guard: `git -C "C:/Projects/animations" status --short`. If the tree has uncommitted modifications you did not make, ANOTHER session is likely mid-flight in the engine repo — tell the user what you found and ask whether to wait or proceed (scope-lock if proceeding in parallel). Never build on top of a stranger's uncommitted edits silently. 1. `cd "C:/Projects/animations" && python launch.py --check` — verify the toolchain. 2. Brand check: does `brands/<id>.json` exist for the product? If not, run the PLAYBOOK's "Onboarding a new brand" section first (tokens from the product repo's DESIGN.md/tailwind/CSS vars; mark component; registries). Ask the user only for values yo