logo-reveallisted
Install: claude install-skill ucsandman/claude-skills
# Logo Reveal
**REQUIRED BACKGROUND:** marketing-studio skill (engine location, brand onboarding);
also read `C:/Projects/animations/docs/playbook/blender.md` and
`C:/Projects/animations/docs/playbook/remotion.md`. Work happens in
`C:/Projects/animations`.
Produces a product-owned logo animation under
`<product>/marketing/assets/<brand>/`. The mark's construction, product verb, material,
or environment determines the reveal; a generic glow-and-hold is not the default.
## Recipe
1. Toolchain + brand check per marketing-studio (onboard the brand first if new).
2. Blender scene: `feeders/blender/scenes/logo_reveal_<brand>.py`. If missing, copy
`logo_reveal.py` (noban) and swap ONLY the geometry builders to the new mark's
SVG shapes — materials/choreography/camera/alpha/args are brand-agnostic. Read
`C:/Projects/animations/docs/playbook/blender.md` FIRST (cleanup, emission 1.0, non-cyclic splines).
3. Proof frames: `python feeders/blender/render.py <scene> --brand <brand> --project <product> --frame 20|55|90`,
Read each; verify draw-on progression + transparent alpha (corner pixel alpha 0).
4. Animation render (`--animation`, ~30s), then
`node scripts/stage-blender-assets.mjs <brand> --project <product>`; product assets
and public staging stay in the same product workspace.
5. Composite: render the `LogoReveal` composition with
product-owned props, output, and `--public-dir=<product>/marketing/assets/<brand>/public`.
Inspect stills at frames 30/80/130