godot-tool-bridgelisted
Install: claude install-skill tiachuaxiyashua/codex-skill-runtime-tool
# Godot Tool Bridge
Use this skill when another skill needs Godot-specific execution: importing assets, checking that a project opens headlessly, running a project smoke check, or executing `res://scripts/gameplay_test.gd`.
This is a normal plugin skill. Do not assume Godot is built into the runtime core.
## Workflow
1. Locate the Godot project directory. It must contain `project.godot`.
2. Locate the Godot executable from, in order:
- the user's explicit argument,
- `GODOT_EXE`,
- `SKILL_RUNTIME_ENV_GODOT_EXE`,
- `SKILL_RUNTIME_GODOT`.
3. Run:
```bash
python "${CLAUDE_PLUGIN_ROOT}/scripts/godot_smoke.py" --project "<project-dir>" --godot "<godot-exe-or-dir>"
```
4. Read the JSON result printed by the script and the evidence files it reports.
5. If the result is not `PASS`, stop and report the failing phase with the evidence paths.
6. If a CCGS or other game workflow is active, return concise evidence for that workflow's QA gate.
## Evidence Contract
Report:
- Godot executable path.
- Project directory.
- Import command return code.
- Smoke command return code.
- Gameplay test command return code if `scripts/gameplay_test.gd` exists.
- `stdout` and `stderr` evidence file paths for every command run.
Do not claim a Godot project was tested unless this script or an equivalent explicit command actually ran.