← ClaudeAtlas

mininglisted

Where diamonds spawn in Minecraft 1.20.
thevibeworks/claude-code-docs · ★ 17 · AI & Automation · score 70
Install: claude install-skill thevibeworks/claude-code-docs
Diamond ore generation peaks at **y ≈ -58** in Minecraft 1.18+. The pre-1.18 advice of y=11 is obsolete. Below y=0, the ore is almost always `deepslate_diamond_ore`, not `diamond_ore` — search for both names. An **iron_pickaxe is required** — diamond ore mined with a stone_pickaxe or weaker drops nothing. Craft the iron_pickaxe (3 iron_ingot + 2 sticks at a placed crafting_table) before mining diamond. A diamond_pickaxe is not required. **To descend quickly**, call `go_near` with your current x/z and a deep y (e.g. `{"pos": {"x": <x>, "y": -55, "z": <z>}}`) — the pathfinder digs straight down in one action. Don't `mine_block` stone repeatedly to descend; it wastes turns and pickaxe durability. After exhausting a vein, **relocate** — `go_near` to a position 30+ blocks away horizontally at the same y before searching again. Diamond veins do not cluster; tunneling the same corridor repeatedly wastes turns. (This skill is intentionally minimal. It's an example of what attaching a skill does — it puts these facts in the agent's context. Edit this file to add more, or write strategy directly in your AGENT['system'] prompt.)