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storieslisted

Use when starting an X2 project, when the problem domain has no approved epic story set, or when new scope needs stories added to an existing set. Runs problem discovery and produces epic-level stories, then requests gate 1 (stories approved). Do not use to author acceptance criteria or a requirements document, and do not use for anything downstream of gate 1.
teklabsdigital/x2-method · ★ 15 · AI & Automation · score 65
Install: claude install-skill teklabsdigital/x2-method
# X2 Stories Define the problem domain with the human and produce the epic-level story set. This is the first of the three gates: nothing is designed, seeded, or built until the stories are approved. ## What you produce - **The owner's motivation, verbatim, first.** Before any analysis, capture the owner's own statement of why this product should exist, in their words, as a durable artifact. The problem statement derives from that motivation and is evidenced by any reference material, never the reverse: the third project's problem statement missed the centre twice because two sessions worked from reference material alone while the motivation lived only in the owner's head. - A handful of epic-level stories, one line each. Thin by design. Roles are human stakeholders (developer, operator, end user), never "the system" or "an AI agent". - Where the product's core is a novel domain behaviour (a method, a protocol, a way of working that makes the product not a commodity), capture it as a behaviour spec. It is a domain source of truth for the designer, not acceptance criteria and not screen design. It lands in the repo's `design/` directory once seed runs. - A turn note for every human turn ideation costs (number, what, why a human was needed). These are carried into the ledger the moment seed creates it. Everything this skill produces has a named home once seed runs: the story set, the motivation statement, the behaviour spec and any prior reference material