sprite-forgelisted
Install: claude install-skill tdimino/claude-code-minoan
# Sprite Forge
Generate game-ready sprites, SVG characters, ASCII art, animated mascots, and isometric turnarounds from images or text descriptions. Five output modes, each with proven pipelines.
## When to Use
- Creating pixel-art characters or converting images to pixel art
- Generating sprite sheets with walk cycles, idle, attack animations
- Building 8-way isometric character turnarounds for tactics/RPG games
- Producing clean, hand-editable SVG characters or icons
- Converting images to ASCII/Unicode terminal art
- Animating mascots with GSAP walk, bounce, wave, or typing presets
- Generating lil-agents macOS dock companion videos
**When not to use agents**: Each pipeline is sequential — generate image, then process, then stitch. Work directly rather than spawning subagents, because intermediate outputs from one step feed the next. Parallel agents only help when generating multiple independent characters simultaneously.
## Quick Start
```bash
# Isometric 8-way turnaround from a character image
python3 scripts/isometric_pipeline.py --reference character.png --output-dir ./iso/
# Video walk cycle → game sprite sheet with atlas
python3 scripts/video_to_spritesheet.py --input walk.mp4 --fps 12 --cell-size 64x64 --atlas json
# Image → pixel-art SVG mascot with walk animation
magick input.png -fuzz 15% -trim +repage /tmp/trimmed.png
python3 scripts/pixel_art_generator.py /tmp/trimmed.png --grid 20 --colors 4 --merge --remove-bg -o mascot.svg
python3 scripts/animation_b