← ClaudeAtlas

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Generate 3D models from text or images via 5 providers: Meshy (text-to-3D, texturing, batch), fal.ai Hunyuan3D Pro (high-fidelity image-to-3D with PBR, $0.225), WaveSpeedAI Rapid (budget image-to-3D at $0.0225), Trellis 2 (poly count control), and Local Depth (free offline ONNX depth maps + mesh, from waydeeper). This skill should be used when creating 3D assets, converting images to 3D models, generating depth maps, generating GLB files, texturing existing models, running batch 3D pipelines, or previewing models in the GLB viewer.
tdimino/claude-code-minoan · ★ 32 · Data & Documents · score 82
Install: claude install-skill tdimino/claude-code-minoan
# 3D Model Generation (Multi-Provider) Generate 3D models from text prompts, images, or apply textures to existing models. Four providers with different cost/quality tradeoffs. ## Provider Selection | Provider | Script | Cost | Speed | Best for | |----------|--------|------|-------|----------| | **Meshy** (default) | `meshy_text_to_3d.py`, `meshy_image_to_3d.py` | 5-20 credits | 2-7 min | Text-to-3D, texturing, low-poly game assets, batch | | **fal.ai Hunyuan3D** | `fal_hunyuan3d.py` | $0.225 | ~2 min | High-fidelity image-to-3D with PBR, text-to-3D | | **WaveSpeedAI Rapid** | `wavespeed_rapid.py` | $0.0225 | ~1 min | Bulk iteration, concept validation (16x cheaper) | | **Trellis 2** | `trellis2.py` | 15-55 credits | 30s-4 min | Precise poly count control, geometry-only fast runs | | **Local Depth** | `depth_local.py` | Free | ~5s | Offline depth maps, local mesh gen, preprocessing | **Decision guide:** - Quick concept check → WaveSpeedAI ($0.02, fastest) - Production image-to-3D → fal.ai Hunyuan3D (best PBR quality) - Text-to-3D → Meshy (only provider with text prompt support + refine pipeline) - Specific poly budget → Trellis 2 (`--decimation 5000` for low-poly) - Batch generation → Meshy (`meshy_batch.py` with manifest) - Free offline depth/mesh → Local Depth (zero API cost, ONNX on-device) - Depth map as preprocessing → Local Depth + any cloud provider for texturing ## Prerequisites ```bash # API key in environment (already in ~/.config/env/secrets.env) export MESHY